What is zephyr strike 5e?

Zephyr Strike is a 2nd-level transmutation spell in the 5th edition of Dungeons & Dragons (D&D). It allows the caster to temporarily move with incredible speed and accuracy, giving them various benefits for a duration of concentration up to one minute. These benefits include:

  1. Advantage on attack rolls: The caster gains advantage on their first attack roll made against any creature during this spell's duration.
  2. Extra damage: If the attack hits, the caster deals an extra 1d8 force damage to the target.
  3. Increased mobility: The caster can move without triggering opportunity attacks and their movement speed is increased by 30 feet.

Zephyr Strike is a popular spell among rangers and other dexterous classes, as it enhances their already impressive mobility and ability to deal damage while on the move. It has a range of self, a duration of up to one minute, and requires a bonus action to cast. Zephyr Strike is available in both the Player's Handbook and the Xanathar's Guide to Everything sourcebook.